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Driving At Night
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Devlog
DevLog: Rhythmic pattern scenery
June 23, 2026
by
Nition
I’ve been trying to get scenery to generate dynamically based on repeating patterns in the music that I detect. It is... not going very well yet. Here’s a video with my dumb test shapes that const...
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DevLog: New dashboard design
May 22, 2026
by
Nition
New car dashboard design, including stereo system with working controls (you can press the labelled keys to change tracks, play/pause etc) and functional gauges. Does it look okay?...
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DevLog: Track info without APIs
March 27, 2026
by
Nition
This post follows from my last post where I lamented the heavy restrictions of the Spotify API. Thankfully we have done so much with so little for so long that we can now do everything with nothing. G...
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DevLog: Spotify Woes
March 23, 2026
by
Nition
I've been working on a new car cockpit to replace the placeholder one. One thing I've been hoping to do is put content on an in-car screen a little like CarPlay in real life. I figured if you've got S...
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DAN first devlog: Circumventing the constraints of real-time audio capture
March 06, 2026
by
Nition
#devlog
Starting a devlog of development for my solo game project Driving At Night. I've been wanting to make a driving game where the road and the world around you reacts to the music you're listening to. So...
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